Re-cut, not re-generate
Trimming and reordering operate on already-rendered segments. That keeps the cost at encoding time instead of model time, and the look of every scene stays identical.
Quick edits
Trim, reorder, drop a scene or change its move — on the plan, in the browser, then re-export.
Live for Fidelity: durations, order, removal and camera moves edit on the plan and re-export without running a model. Replacing a scene is a rebuild from photos; no per-scene regeneration exists.
The first cut is rarely the one you publish. Quick edits are the small corrections that should not cost a model run: drop a scene, hold another, swap the order, change the move — then re-export the Fidelity cut.
Trimming and reordering operate on already-rendered segments. That keeps the cost at encoding time instead of model time, and the look of every scene stays identical.
A single scene can be re-trimmed, held longer or given a different local move. There is no per-scene model regeneration; a different frame means rebuilding the plan from the photographs.
Each export stores its scene plan, moves and options, so a change is auditable instead of a guess.
The stored track is mixed fresh on every export, so the new order gets a new mix. Nothing is beat-matched; handpicked tracks per project are the current behaviour.
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