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VividProp

Quick edits

Thirty seconds of trim without a timeline

Trim, reorder, drop a scene or change its move — on the plan, in the browser, then re-export.

Live for Fidelity: durations, order, removal and camera moves edit on the plan and re-export without running a model. Replacing a scene is a rebuild from photos; no per-scene regeneration exists.

The first cut is rarely the one you publish. Quick edits are the small corrections that should not cost a model run: drop a scene, hold another, swap the order, change the move — then re-export the Fidelity cut.

How it is meant to work

01

Re-cut, not re-generate

Trimming and reordering operate on already-rendered segments. That keeps the cost at encoding time instead of model time, and the look of every scene stays identical.

02

One scene at a time

A single scene can be re-trimmed, held longer or given a different local move. There is no per-scene model regeneration; a different frame means rebuilding the plan from the photographs.

03

Every export is recorded

Each export stores its scene plan, moves and options, so a change is auditable instead of a guess.

Specification

Operations
Trim, reorder, remove, change the Fidelity move
Cost
No model run; Fidelity re-renders at export
History
Every export stores its scene plan and options
Status
Phase 3 — live for Fidelity plan edits

Questions

Does reordering change the music?

The stored track is mixed fresh on every export, so the new order gets a new mix. Nothing is beat-matched; handpicked tracks per project are the current behaviour.

Start with what exists

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